Don't read. Touch.

Everything below really works. Build a city, shoot a mission, pick a tagger and fast-forward through a whole afternoon.

Every city becomes a board

Pick a city and Tikkertje suggests areas and places based on OpenStreetMap. You decide what stays, adjust the borders and use the city again next time.

12 of 12 areas in play. Tap an area to switch it off or on.

The bridge
3 to go

Evidence counts instantly

One photo, a series of photos or a video: you choose per area. Nobody has to review anything. If you are close enough and everything is in, the area is yours. If an upload fails, you simply try again.

Fingers decide the first tagger

Everyone puts a finger on one phone and the draw picks a colour. No arguing, no second go. After that, the role passes on by tagging.

The city shrinks as you play

Schedule closures per district and set a deadline on the wrong half: anyone still there becomes the tagger. Drag through a sample four-hour game.

West · openEast · open
1:15

West closes at 1:30. Claim what you still can.

And the rest is taken care of too

Privacy is a game rule

Only the tagger sees positions. Lose the role, lose the positions.

Live control room

Follow the score, areas and evidence as organiser, without seeing anyone's position.

Bad signal? No problem

When you come back online you see the confirmed score right away. Points never count twice.

A fair finish

The clock runs on the server. The highest score wins, and a tie means you win together.

Read more on the blog

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